Blackmarsh
Blackmarsh
Barbican
The Mill
King's Court
Stables
Inner Courtyard
Palace Entrance
Chamber
Mazaera
Plaza of the Sun
Obelisk of the Moon
Court of 1000 Warriors
Square of the Stream
Palace of Columns
Tomb of the High Priest
Bridge of Stars
Realm of Death
Thysis
Temple of Horus
Palace of the Pharaoh
Temple of Nefertum
Ancient Temple of Nefertum
The Shrine of Naos
Pyramid of Anubis
Temple of Light
Pestilence's Lair
Septimus
Return to Blackmarsh
 

 

 The Mill

o across the outside area in Blackmarsh to the entrance to The Mill, enter (Image 1). Go forward, jump off the ledge into the marsh pond, go forward to a place where a tree grows on a ledge above (Image 2). Hop on the bush beside the torch, face forward toward the ledge and run left/jump to get those goodies. Jump down and go under the ledge to an area with two teleporters (Image 3). Take the teleporter on the left to go to the mill (Image 4). Go up the ramp on the right of the mill and enter the door, then walk up the ramps inside to crush the bones "nicely". Exit the mill and go UP the ramp to the ledge to find an urn (Secret #1). Jump down and avoid the windmill blades, grab the dust, and exit the teleporter. Go across the small yard to the other teleporter and enter, coming to an area with a large bell (Image 5). Throw the lever near the bell to ring it and open an iron door. Walk down the ramp where the door opened, through a room with two vials and a book (Image 6), continuing past three doors and up ramps to the level's start. Take the door to Blackmarsh.


1 Secret; Objective order: Crush the Bones.
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This Walkthrough is a publication of HexenWorld, a subsite of Raven-Games.
© 1997-2001 Mindless Games & Entertainment, All Rights Reserved. HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc., All Rights Reserved.