Blackmarsh
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ou begin under
the statue of a praying angel in Blackmarsh. Go up either ramp past the
angel and into the room. On the right is a mural with a button on the lower
right corner (Image 1). Jump to press it, opening the mural behind you.
Jump down where the mural opened and hit the switch, then take the teleporter
back to where you began (Image 2). Read the sign and proceed through the
passage beside it to a wooden door. Enter the room and hit the button on
the right column to move the altar (Image 3). Run over the floor plate where
the altar moved to open another door. From now on, smash every barrel (unmarked
only! marked ones explode) vase and chest you find. Now follow the hallway
outside and take the path leading left through the cave. Come to a bridge
and jump off into the water, turning toward the front of the bridge to find
a switch on your right. Press the switch to expose a teleporter (Image 4)
and take the teleporter to a room with stairs leading down over a grate.
Come into the room with a large wooden spoked wheel and a lever. Operate
the lever by moving against it, turning the wheel to open the stone door.
Pressing the switch near the wheel allows access to the teleporter if you
want it. Go through the stone door, left then right, coming to the Burial
Chamber of Loric (Image 5). Walk to the center of the red spoked platform
to raise his coffin. Collect his bones after the 2001-type show (Image 6).
Drop into the water and see two teleporters. The one on the left leads back
to the Burial Chamber entrance. Take the teleporter on the right and raise
up into the Wizard's Lab (Image 7). Walk across the room to the entrance
to Barbican.
No secrets; Objective order: Find the Bones of Loric. |
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