Blackmarsh
Blackmarsh
Barbican
The Mill
King's Court
Stables
Inner Courtyard
Palace Entrance
Chamber
Mazaera
Plaza of the Sun
Obelisk of the Moon
Court of 1000 Warriors
Square of the Stream
Palace of Columns
Tomb of the High Priest
Bridge of Stars
Realm of Death
Thysis
Temple of Horus
Palace of the Pharaoh
Temple of Nefertum
Ancient Temple of Nefertum
The Shrine of Naos
Pyramid of Anubis
Temple of Light
Pestilence's Lair
Septimus
Return to Blackmarsh

You're visitor # CGIWrap Error: Execution of this script not permitted

CGIWrap Error: Execution of this script not permitted

Execution of (wikiadmin) is not permitted for the following reason:

User not Privileged.


Local Information and Documentation:

Contact Name: Administrator
Contact EMail: admin

Server Data:

Server Administrator/Contact: site13
Server Name: www.hexenworld.net
Server Port: 80
Server Protocol: INCLUDED

Request Data:

User Agent/Browser: CCBot/1.0 (+http://www.commoncrawl.org/bot.html)
Request Method: GET
Remote Address: 38.103.63.57
Remote Port: 36978
Extra Path Info: /walk/counter.pl


.

 

 

 Blackmarsh

ou begin under the statue of a praying angel in Blackmarsh. Go up either ramp past the angel and into the room. On the right is a mural with a button on the lower right corner (Image 1). Jump to press it, opening the mural behind you. Jump down where the mural opened and hit the switch, then take the teleporter back to where you began (Image 2). Read the sign and proceed through the passage beside it to a wooden door. Enter the room and hit the button on the right column to move the altar (Image 3). Run over the floor plate where the altar moved to open another door. From now on, smash every barrel (unmarked only! marked ones explode) vase and chest you find. Now follow the hallway outside and take the path leading left through the cave. Come to a bridge and jump off into the water, turning toward the front of the bridge to find a switch on your right. Press the switch to expose a teleporter (Image 4) and take the teleporter to a room with stairs leading down over a grate. Come into the room with a large wooden spoked wheel and a lever. Operate the lever by moving against it, turning the wheel to open the stone door. Pressing the switch near the wheel allows access to the teleporter if you want it. Go through the stone door, left then right, coming to the Burial Chamber of Loric (Image 5). Walk to the center of the red spoked platform to raise his coffin. Collect his bones after the 2001-type show (Image 6). Drop into the water and see two teleporters. The one on the left leads back to the Burial Chamber entrance. Take the teleporter on the right and raise up into the Wizard's Lab (Image 7). Walk across the room to the entrance to Barbican.


No secrets; Objective order: Find the Bones of Loric.
Click for larger image
Click for larger image
Click for larger image
Click for larger image
Click for larger image
Click for larger image
Click for larger image


[Back to the top]



This Walkthrough is a publication of HexenWorld, a subsite of Raven-Games.
© 1997-2001 Mindless Games & Entertainment, All Rights Reserved. HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc., All Rights Reserved.