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I must say that with the overwhelming hype surrounding
all the new Quake engine games, I found myself forgetting about HeXen
II. It's a fairly easy mistake really. HeXen
II is the only one of the new games to use
the Quake 1 engine, and as a result there are a number of embellishments
that will be featured in Quake II that are nowhere to be found here. Honestly
though, don't let that keep you from HeXen
II. HeXen
II isn't perfect, far from it in fact, but
it is highly enjoyable. |
| As a single player game,
HeXen
II truly shines, far surpassing
Quake (well golly, my pet snail could make a game that does that), and producing
a fairly cohesive (if somewhat cheezy) storyline. However, as interesting
and varied as the levels are, they aren't especially action packed, and
I found myself wandering around aimlessly for quite some time after I had
killed off all the monsters. This is really one of the fundamental problems
I had with HeXen
II: the monsters really
weren't very difficult. |
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The monsters are nicely
designed (the Mummy in particular is a hoot) and beautifully animated, but
not especially difficult. Once you figure out how to kill them, a somewhat
irritating pattern shows up until you've wiped the level clean. Even more
irritating, is the fact that HeXen
II, like a number of games
in recent years, has a tendency to repeat its monsters with subtle variations
(worst of these were the spiders...three kinds of spiders? Come on...).
The differences are almost miniscule, and they certainly didn't get any
harder with each variation. |
| Fortunately, the level designers
at Raven seem to have anticipated this and stuck puzzles in place of difficulty.
The puzzles range from mindlessly easy, to wonderfully challenging, but
a large portion of them are reduced to "find the hot-spot" puzzles,
like most adventure games have become. Chances are that if you simply run
around the level hitting every brush in sight, you'll finish the game in
no time. Personally I would have preferred more logic puzzles, and less
"look for the hidden button" ones. If you've mastered the art
of finding the secrets in Quake levels, HeXen
II should be a walk in
the park for you. |
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The best thing about the level design however, is the sheer beauty of
the textures and models. There are some really nicely designed areas, including a number
of especially beautiful outdoor areas. The fact that just about everything in your sight
can be destroyed is certainly a novelty, and oftentimes I found myself just having a dandy
time smashing every model to pieces for the heck of it. |
| One of the major draws for a number of people (myself included)
to the Heretic series, was the fact that cooperative play was not only superior
to Doom (or in this case Quake, natch) but was also pretty darn fun. I played
coop HeXen
II a number of times, and I am quite happy
to report that the same is true here, with some minor flaws. My biggest
problem with HeXen
II coop was the fact that there was still
only one of most items around. While this wasn't a major problem when playing
with one or two people, when you get six or more in there, this can be a
major crutch. Also of course was the fact that again, the monsters weren't
especially difficult (certainly not once you reach the higher levels of
your character) so all coop really added to the gameplay in some levels
was the ability to have multiple people smashing everything in sight, and
trying to find the hidden buttons. |
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Whatever problems that exist
in coop however, are cancelled out by the deathmatch experience, in which
case the rule is "the more the better". Actually, it has to be
that way. With only two people, HeXen
II deathmatch can be a
seriously irritating experience. With two people, it is almost certain that
one person is going to dominate the game. Once you get on a roll in HeXen
II, you really get on
a roll, gaining experience right and left, acquiring the best weapons you
can, and snatching up all the really cool items, until you're an unstoppable
killing machine. Weapon balance is fairly equal (especially once you throw
in all the items) but once someone gets all the weapons and all the items
it's extremely difficult to stop them. |
| Of course Raven saw this, and added the "king of the hill"
feature. Basically what this does is give you more experience for killing the current
"king of the hill". However, the only problem is that when there's only two
people, the odds of you knocking the king off are especially slim. |
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Once you get a serious frag-fest going with upwards of
8 people though, HeXen
II really shines. The sheer exhilaration
that comes from turning your friends into sheep and watching them run around
trying to get away is a terrific experience, and one definitely worthy of
an official loonyboi cackle. I should take a minute to point out just how
well made the deathmatch levels are, by the way. These are really nicely
designed, and hold up surprisingly well as more people join in the 'fest. |
| Also deserving of a mention are all the spectacular GL effects.
HeXen
II makes for a terrific technology showcase,
rivaling GLQuake, if not surpassing it entirely. HeXen
II has transparency everywhere, and uses
it to some genuinely original means. Yes, the water is transparent, but
check out the image that fades in and out in ravdm1. Now that's class. The
downside to all of this, is that frankly in software mode, HeXen
II just isn't the same game. It's not bad,
granted, and if you've got a 2D card capable of high-res video modes, you're
not going to suffer too much or anything, but you really are going
to miss out on the real game. Do yourself a favor and buy a GL capable card
before getting HeXen
II. It's worth it. |
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HeXen
II does have some
hefty system requirements, certainly more so than Quake did. The minimum
requirements are a Pentium 90 with 16 meg of ram, which most people should
meet (I just barely inched my way in). However, if you're planning on using
GLHeXen
II, they recommend at
least 24 meg of ram. Truth be told, I ran it just fine with 16 meg of ram,
although the slowdowns were irritating when they occurred. Most suprising,
was the 120 meg (!!!) required for installation. There is the option to
have levels copied from the CD as you play (requiring all of 5 meg of HD
space) but the GL version won't work this way (and as I pointed out above...software
Hexen just ain't the same game). A small reminder to the would be GLHII
player: if you're running low on HD space, make room. You want at the absolute
minimum 120 extra meg free for GLHeXen
II so you can have a nice
beefy scratch disk for it to hit (especially if you're low in the ram dept. like I
am). All in all, HeXen
II is a nicely made game, and one you shouldn't
pass up. Perfect it ain't, but it's definitely worth the cash, and it'll
tide you over nicely until Quake 2 arrives. |
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