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Look at HeXenWorld
(the program, not the website, silly) by loonyboi. |
Back in my original
review of HeXen
II,
I said that. "a [HeXen
II]
fragfest, with upwards of 8 people [is where] HeXen
II
really shines". And I believed it. The day after HeXen
II
was released, I went to a LAN party, where we had some major-style HeXen
II deathmatch...and
it rocked. I was psyched for this to catch on...I pictured my social life disappearing
as I spent every waking moment playing HeXen
II
multiplayer...I saw myself actually getting good at HeXen
II...I
saw myself as reigning champion of HeXen
II
world-wide!
Of course
none of this happened.
Oh sure, I'd
load up GameSpy and look for a server every now and then...but let's face it.
HeXen II never caught on as a multiplayer game. A true crime, since I believed
then, and I believe still that it simply kicks ass multiplayer.
You see, I'm
a one-on-one kind of Quake guy. I love the tension, the thrill of the hunt...the
exhilaration of getting that final frag in at the last moment. When it comes
to Quake and Quake II, I find large-scale multiplayer boring. But with HeXen II...something really clicked with me. I'm not sure why, but the mayhem that
is a giant HeXen II deathmatch totally rules. It's absolute chaos. All the items
and weapons in HeXen II make deathmatch a wild ride. An odd side effect of this
is that I find HeXen II one-on-one boring as all hell. Not to mention extremely
unbalanced. But hey...like I said. I play HeXen II for the chaos factor.
But finding
HeXen II games online is pretty tough. Every now and then I'd find a server...but
it'd always be empty. Hell, I tried running one myself, but nobody ever showed
up. Things weren't looking good for me and HeXen II multiplayer.
So when my
buddy Phoebus asked me if I wanted to join the HeXenWorld beta team, I practically
soiled myself. I mean come on! Here I was being handed a chance to play
multiplayer HeXen II...en masse. Who was I to say no?
Now that HeXenWorld's
been released to the public, you no doubt know what a revelation it is...but
in case you've had your head in the sand, I'll explain. HeXenWorld at its core
adds QuakeWorld functionality to HeXen II.
What's that
mean? It means master server support (read: easier to find games in progress!),
skins support (although currently not used...they're supported), client prediction
(to help out all you modem users out there) and lots more. But that's just skimming
the surface of HeXenWorld.
HeXenWorld
could easily have been just a QuakeWorld port, and if so it probably would have
been released a long time ago. The fine folks at Raven took their time with
it, and while it's far from perfect, it sure is worth the wait.
The new deathmatch
levels (HWDM1 and HWDM2 respectiviely) are spectacular. They're sized perfectly
for 8+ multiplayer games, and have been tweaked to near perfection. The gameplay
tweaks are welcome additions...the "disc of repulsion"-jump in particular
is a hoot, and once you get the hang of it, quite useful, to boot.
:)
Before HeXenWorld,
I rarely ever used those discs...now I have them quick-bound to a key for easy
access.
And hey!
Have you checked out some of the neeto deathmatch variables you can set now?
Dig this. HeXen II has some really nifty things you can set as a server. A quick
rundown:
Hoard the
Icon
(dmmode 1): HeXen II meets Kill the Carrier. Um. Kinda. Only reversed. Picture
this: the idea is to snag the Icon of the Defender, and kick ass with it (it
doubles your damage rate). Here's the fun part: you can't pick up anything when
you're carrying it (no weapons, items, hell...no health) but (and this
is a big but) only the person carrying the Icon actually gets a frag point for
a kill. It's weird...but a ton of fun. And I imagine a future LAN-party hit.
Hunter
(dmmode 2): Each player is given a specific target to kill. You get a negative
frag for killing anyone else (except someone who's targeting you, in
which case nothing happens) and killing your target passes that person's
target on to you. This is great with 6 people. :)
Respawn options:
there are a ton of different things you can set to happen on respawn. You can
have each person start with their second weapon armed and selected (w2respawn),
each person start with a tome of power (tomerespawn) and the weirdest (but still
kinda cool) has got to be altrespawn. Altrespawn brings you back with half your
mana, inventory and weapons, plus you loose whatever weapon you had selected at
the time...but you keep everything else. It's really a hoot when you're just playing
around.
But really, when
all's said and done, the thing I like most about HeXenWorld
is that it exists at all.
Finally, I can start a server, and know that people will actually show
up. I can load up the program at any time, and just hop into a game in progress.
I may still suck at multiplayer (something I'm afraid no program can cure) but
I have a hell of a lot of fun doing it.
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