• 1 -- wooden clunk
  • 2 -- metallic clink
  • 3 -- in-out lip Value is a number; buttons travel their width minus the lip in pixels when they're pushed. The default is 4. abslight Value between 0 and 1 (decimal), to set the absolute light-value. health Value is a number; needed for shootable buttons. See spawnflags below. targetname value is a name, targetted by a trigger_activate or _deactivate entity, which toggles activation state; use DEACTIVATED spawnflag to start in deactivated state. msg2: value is a number, of message shown if button is touched while not activated. . aflag: value is a number, determines order of trigger for an ordered trigger_counter. netname value is a name, shared with ordered trigger_counter that button is helping to fire (as in the Egyption floor-button puzzle ...) . spawnflags: Add up the numbers for the properties you want, & set the sum as the spawnflags value.

    Example

    Suppose we have a button specified this way:
    classnamefunc_button
    angle270
    targetb16
    and a breakable brush specified this way:
    classnamebreakable
    targetnameb16
    Then when you bump into the button, the breakable brush will disintegrate (like glass, since that's the default thingtype).
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