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Welcome to the Web site of Dark Ravager
I hope you find this site usefull. Actually I don't really care, but thats another story.
In this site you will find information and files created or inspired by me related to hexen2 and the like.
If you want a Prefab made for you, EMAIL me and ask.

 


 

NEWS: Feb 2nd, 2001
Ok, So this is not really a news update but I sometimes feel that if I don't keep making changes Phoeb will delete my site. It's more of an archive of sorts really. Email me if you like. Thanks.

NEWS: June 29 2000
Ok, Well Beats me why, but I am now hosted at hexenworld.NET.
So....like stay tooned.....and why does my ADSL not work with hexenworld games!

NEWS: Nov 07 1999
I'm Bored so I released my map sources for both my Rival Kingdoms Maps
Go look at them.

NEWS: May 24 1999
Well, I had some PC trouble and need the space so I temporarily removed hexen2.
Go read my Tutorials!

NEWS: May 4 1999
I just added a Tutorial section. Click on link to left called tutorial. Hope you have a TIF viewer.

NEWS: April 14 1999
IT SEEMS that the Gamespy or planetquake or whatever the hell network HD crashed......SO any updates since the one bellow are gone! files and all. MY CONTEST " coolest map thing" is over. Don't feel like retyping that page i did :) unless you have it in cache? email it to me :)

Ya the winner is Fraust or something...boog to.
over and out!


NEWS: Jan 27 1999
Ah well. I went around that duck problem. I guess it was a limit,but the culpret was really a nasty colluseum(lots of odd angle cuts). So now my map is close to done. My RIVAL KINGDOMSRival Kingoms Map will rule (i hope?).I'm now just working on thinking up dynamic things for the map. heh. you will see! I hate maps that are the same every time. I THINK NOT! Dam lame ass lazy programmers! Does like an ordered trigger_counter only work with func_buttons and not with any relays? BAH!

NEWS: Jan 6 1999
Well not much news since none emails me :(. I HAVE A PROBLEM!
I am developing a map for RIVAL KINGDOMS, a mod for H2 (siege vs siege). The problem is that when I duck I Fall through the floor. If I stop ducking I stop moving..but Am still stuck. This happens almost everywhere in the map although not all places about 1/2. I get NO Compile Errors with qbsp(hxbsp06) and fast vis. I have removed all entities except 3 player starts in a good open room area. The Floor is solid. I can stand on it and jump and shoot it. Just ducking goes through it. WHY!. I see no errors. HELP ME EMAIL!.

NEWS: 11/04/98
I have a new version of my siege map. A few new things, but unfortunatly BSP hates me now so i must stop before I can add one more coool feature. O well. In any case I may release my SOURCE map file if anyone wants me to. If so, email me at d_tree. If this map has bugs...to bad. I can't change one thing in it. Because bsp saves it bad or something. O well, it seems I have already put up the source files (ftping now). Damit! I'm just to bored. I offer these sources to the siege community as a learning tool. You may NOT make money of this..etc..etc...unless you want to give me some $). email me.

NEWS: 10/01/98
Added a funny although non related text to read. What if MS made TVdiners

NEWS: 9/24/98
Added 1 Prefab (siege map) to prefab area. If you want more. Ask me.

NEWS: 9/17/98
Added 2 Prefabs to the prefab area. If you want more. Ask me.

NEWS: 9/17/98
Added a nice Logo From ANCIENT1 (thanks :). Soon to add PREFAB area for entities and map stuff.

Since9/15/98 2:29:51 AM