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HeXen II Classes


Hexen II Classes

Hexen II Classes
[Necromancer] [Crusader] [Paladin] [Assassin] [Demoness]

Global:

The experience points you need to gain a level are different for each class (see the individual chart for values). The starting hit points and mana levels are randomly generated at character creation and can only be raised when you gain a level. Since the hit points gained and mana levels received are also random, hit points and mana levels will vary greatly from game to game. But you can see the typical ranges in the tables. After the 10th level, you need a lot more experience points, and you only get few Hp and Mp. Maximum Health you can reach is 150, maximum Mana is 250. You get your first special ability at the 3rd level, the second at the 6th. You can not cheat in the hardest level. To gain a level, type "impulse 40". To gain experience points, type "impulse 41".

Demoness: impulse 175

Intelligence: 9-13
Wisdom: 11-14
Dextery: 9-13
Strength: 11-14

Abilities:

  1. Demon glide (Level 3): Holding down jump key will allow her to glide slowly down instead of fall.
  2. Masochistic Mana (Level 6): Can absorb damage into mana.

HP

min start: 65
max start: 75
min add per level: 5
max add per level: 10
add per level after 10: 3

Mana

start min: 100
start max: 110
min add per level: 8
max add per level: 11
add per level after 10: 3

Level Experience
2 - spot 44 871
3 2060
4 4822
5 9319
6 19278
7 36626
8 66804
9 110494
10 141334
11 - spot + 9 192700
Required amount for each level afterwards 192700

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Paladin: impulse 171

Intelligence: max. 10 (weak)
Wisdom: max. 10 (weak)
Dextery: max. 13
Strength: max. 18 (good)

Abilities:

  1. Free movement (Level 3): Not slowed down by water and cannot drown.
  2. Divine intervention (Level 6): Can come back from the dead, invincible and powered up.

Example: I: 9 / W: 10 / D: 13 / S: 18

Level HP (9 – 13) Mana (6 – 9) Experience
1 82 90 0
2 95 98 945
3 104 107 2240
4 116 114 5250
5 128 122 10150
6 137 131 21000
7 146 139 39900
8 150 148 72800
9 150 157 120400
10 150 164 154000

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Crusader: impulse 172

Intelligence: max. 13
Wisdom: max. 18 (good)
Dextery: max. 10 (weak)
Strength: max. 15

Abilities:

  1. Revivication (Level 3): Can sometimes self-heal.
  2. Holy Strength (Level 6): When the Crusader kills a monster, a cross appears above the dead body. When he catches it he gains power for a short while.

Example: I: 13 / W: 17 / D: 10 / S: 15

Level HP (9 – 13) Mana (6 – 9) Experience
1 75 96 0
2 82 104 911
3 88 114 2160
4 98 123 5062
5 104 133 9787
6 113 142 20250
7 120 152 38475
8 130 161 70200
9 137 169 116100
10 147 178 148500

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Necromancer: impulse 173

Intelligence: max. 18 (good)
Wisdom: max. 13
Dextery: max. 12
Strength: max. 10 (weak)

Abilities:

  1. Soul Stealing (Level 3): When a Necro kills a monster, a soul appears above the dead body. When he catches it he receives some health points and mana.
  2. Vampiric Drain (Level 6): When hitting a monster with his first weapon, the sickle, the Necro receives as many health points as the damage given to the monster.

Example: I: 18 / W: 13 / D: 12 / S: 10

Level HP (9 – 13) Mana (6 – 9) Experience
1 75 105 0
2 85 116 823
3 95 128 1952
4 101 140 4575
5 109 151 8845
6 117 163 18300
7 123 174 34770
8 132 185 63440
9 138 197 104920
10 145 208 134200

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Assassin: impulse 174

Intelligence: max. 10 (weak)
Wisdom: max. 15
Dextery: max. 18 (good)
Strength: max. 13

Abilities:

  1. Hide in Shadows (Level 3): If not moving and in darkness, the Assassin fades to a shadow-like image.
  2. Back Stab (Level 6): When she hits an enemy from behind, the damage is multiplied.

Example: I: 10 / W: 15 / D: 18 / S: 13

Level HP (9 – 13) Mana (6 – 9) Experience
1 73 95 0
2 82 106 675
3 90 117 1600
4 100 128 3750
5 106 138 7250
6 113 148 15000
7 123 159 28500
8 132 170 52000
9 141 181 86000
10 150 192 110000



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