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HeXenWorld News Archive


November 2000

 New HeXenWorld Forums!
 Posted by JayCee on Thursday, November 30, 2000

HeXenWorld now has its very own UBB forums. Click here for a direct link. You will now be able to edit your posted messages and have all the features a UBB forum has. There are also two new sections: Source Ports, Mods & Editing and Technical Support.


 Building Custom Textures
 Posted by JayCee on Wednesday, November 29, 2000

Over at Rust's Games Design there are tutorials on how to improve your texture creation skills by Monsto Brukes . This is what the site had to say:

Your own textures can help you create exactly the mood you're after in a map. You might want to just tweak up a single light or floor texture or you might want to go all out with a complete set of new textures.
Hopefully, after reading the entire tutorial, you'll have a bit better understanding about making custom textures. I don't propose that you'll know all the ins and outs of texturing, but this should get most of you well on your way.
For a direct link go here.


 Lights, Cameras, Action! Hexen II Style
 Posted by JayCee on Tuesday, November 28, 2000

pOx's Play House has put up the original opening cinematic of HeXen II converted into Quicktime format. Heres what pOx had to say:
If you just can't get enough HeXen 2 stuff, go ahead and grab the original HeXen 2 opening cinematic conveniently converted to Quicktime format!
You can download right here from our Files Section.


 OS/2 Port For Hexen
 Posted by JayCee on Tuesday, November 28, 2000

Jostein Ullestad over at Power Utilities has made a DOS to OS/2 port for Hexen. Here's some information that i found on the site:
In order to play this game you need to have DIVE on your system. If you are running OS/2 Warp 4 then you all ready have DIVE installed and are ready to play.
Im sure JHexen could use this port if support was made for it. Lets hope this starts the ball rolling for an OS/2 port for HeXen II.
Make sure you check out the rest at Power Utilities Hexen Section.


 Mac GL Hexen II Released
 Posted by Demolisher on Sunday, November 26, 2000

pOx's Play House has posted the first release of GLHexen II for the Macintosh. This OpenGL HeXen IIsource code port of the HeXen II source code is available for download in two packages: as a small (772k) version for those that own the retail HeXen II game, as well as a 13.2 MB download containing the GLHexen 2 files and the original HeXen II demo.


 Coding Of The Hexen 2 Engine So Far
 Posted by JayCee on Tuesday, November 21, 2000

Over at Quake Standards Group they have been showing the progression of coding for the HeXen 2 engine.This is what has been done so far at the site:
Compiling HeXen 2 source in VisualCXX
Adding water ripple to HeXen 2
Disabling waterwarp in HeXen 2
Upping the maximum number of precached sounds in HeXen 2
Adding skyboxes to HeXen 2
How to fix mlook and lookspring
Soon HeXenWorld.net will have its own source code 'dev' page with all these updates and more. Look out for it soon!


 DirectX v8.0 Released
 Posted by JayCee on Monday, November 20, 2000

Microsoft has released the latest version of their multimedia suite of API's for windows, DirectX 8.0:
This latest version of DirectX offers updated graphics, faster frame rates, and support for massively multiplayer games. It also offers more immersive audio when running and displaying programs rich in multimedia elements such as full-colour graphics, video, 3-D animation, and surround sound.
Sounds good to me! You can download it from Microsoft's DirectX 8.0 site.


 Hexen II/HW Source Released!
 Posted by Demolisher on Thursday, November 9, 2000

Rick Johnson updated his plan with this exciting news that we've been waiting for for a long time:
The download contains both the HeXen II: Portal Of Praevus Mission Pack source code plus the HeXenWorld multiplayer source code. All of the code was last compiled under Visual C V5.x, so it might take a little work to get them to compile under VC++ 6.x.
You can download the HeXenWorld source code right here in our official HexenWorld files section.




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